Clark's Puzzles

Toadstool Ring

A Clark's Puzzles game

How to play

  1. Put one gnome in every row and every column.
  2. Gnomes never touch, not even corner to corner.
  3. A toadstool's number is how many gnomes stand around it, in the 8 squares touching it.
  4. Gnomes can't stand on toadstools.

Tap a square once for a gnome, twice for a dot (no gnome here), and again to clear it.

    Prototype. Free, no ads, no accounts. Your progress is saved in this browser.

    0:00

    Ring complete!